You still have plenty of freedom to wander – it's just on a much smaller scale than in some of the games that have very obviously inspired it. This isn't – as it may appear at the outset – some huge open world to endlessly roam around it's more a carefully designed series of bespoke areas that open up to you as you solve their puzzles, traverse their dungeons and acquire the tools necessary to push the game's mystery forward. Typhoon Studios have nailed a really nice mix of Borderlands-style swagger with the addictive resource gathering and exploration of No Man's Sky, dungeons and puzzles of Zelda and some cleverly designed Metroidvania aspects. This delightfully dark sense of humour pervades most aspects of the game, from your twisted engagements with local wildlife, the hilariously dark company adverts and CEO speeches you can watch back aboard your ship and the constant nagging and patronising of your AI companion E.K.O – who can be switched off if her brand of irritating Claptrap-esque comedy isn't completely your cup of tea. Feed a Pufferbird some Grob – the metamorphological food paste – and it'll very noisily poop out some carbon for you to collect, but you'll also be forced to act in much more cruel ways, shepherding these cute little guys towards areas that are gated off by carnivorous Meat Vortex plants before lining them up and booting them up and into the jaws of the ever-hungry vortex in order to open the way forward. The local inhabitants, most especially the cute little Pufferbirds who you'll find yourself constantly surrounded by, have their uses, too. You'll then be tasked with finding the resources necessary to create a jump pack that allows you to successfully navigate the tricky platforms that'll lead you further on towards your objective. Upon leaving your Javelin ship for the first time you'll need to collect some carbon and silicon from a nearby cave in order to craft your trusty Nomad Pistol and blast through some alien icicles to gain access to the planet proper. There's an immediately satisfying gameplay loop that takes shape here an excellent blend of relaxed FPS action, platforming and puzzle-solving that's enhanced at every turn by the game's excellent sense of humour. Gameplay consists of scanning every creature, plant and structure that you come across – gathering data that's then collated into your "Kindex" – as well and hoovering up as much of ARY-26's four critical resources – aluminium, carbon, silicon and a special alien alloy – as you can in order to 3D print and upgrade various gizmos that allow you traverse further into the planet's vibrant interior.
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